[spoiler=Multi-cross]Blueprint string: [url=https://pastebin.com/TDBWcVLr]Left hand drive[/url] ([url=https://factorioprints.com/view/-KzrTRj_P9IqOK9K8ryQ]untested 14-car RHD variant[/url)
Throughput: Set 1: 202 Set 2: 186
Scaling notes: all buffers should be scaled for longest train, posted is 6-car
Version tested: 0.17.42
Original by: [url=https://forums.factorio.com/viewtopic.php?f=194&t=46855&start=160#p295781]Tallinu[/url]
[img]http://i.imgur.com/zVUdQ4I.png[/img][/spoiler]
[spoiler=Flower MKII]Blueprint string: [url=https://pastebin.com/cx8g9QCg]Left hand drive[/url]
Throughput: Set 1: 128 Set 2: 122
Scaling notes: all 96 buffers should be scaled for longest train, posted is 6-car
Version tested:  0.17.42
Original by: aaargha
[img]http://i.imgur.com/XWfxja9.jpg[/img][/spoiler]
[spoiler=Flower]Blueprint string: [url=https://pastebin.com/eMwkFX3f]Left hand drive[/url]
Throughput: Set 1: 109 Set 2: 110
Scaling notes: all buffers should be scaled for longest train, posted is 6-car
Version tested: 0.17.42
Original by: aaargha
[img]http://i.imgur.com/cjhMFgw.jpg[/img][/spoiler]
[spoiler=Semi-cross 8-car]Blueprint string: [url=https://pastebin.com/TCXFwmaa]Right hand drive[/url]
Throughput: Set 1: 105 Set 2: 114
Deadlock notes: Some stopping possible due to path changing, but I'm pretty sure it won't deadlock.
Scaling notes: Tailored to 8-car trains, most of the intersecion would have to be resized to fit larger trains
Version tested: 0.17.42
Original by: [url=https://forums.factorio.com/viewtopic.php?f=194&t=46855&start=60#p277715]VFaalcatnodriiro[/url]
[img]http://i.imgur.com/YqUX244.jpg[/img][/spoiler]
[spoiler=Alternating cross]Blueprint string: [url=https://pastebin.com/SWKCrKV2]Left hand drive[/url]
Throughput: Set 1: 83 Set 2: 93
Scaling notes: all buffers should be scaled for longest train, posted is 6-car
Version tested: 0.17.42
Original by: [url=https://www.reddit.com/r/factorio/comments/6gb7pa/4way_intersection_testing_multilane_intersection/diqcqjz/]Tallywort[/url]
[img]http://i.imgur.com/UgZ96hp.jpg[/img][/spoiler]
[spoiler=Traditional]Blueprint string: [url=https://pastebin.com/3zBsRYt3]Right hand drive[/url]
Throughput: Set 1: 74 Set 2: 84
Version tested: 0.17.42
Original by: [url=https://forums.factorio.com/viewtopic.php?f=194&t=46855&start=300#p316593]Divaya[/url]
[img]https://i.imgur.com/JDwnA9f.png[/img][/spoiler]
[spoiler=Fresh cross MK2]Blueprint string: [url=https://pastebin.com/YikBEWGf]Right hand drive[/url]
Throughput: Set 1: 69 Set 2: 70
Version tested: 0.17.42
Deadlock notes: Some stopping possible due to path changing, but I'm pretty sure it won't deadlock.
Original by: Xtrafresh (submitted via PM)
[img]http://i.imgur.com/hkiexdc.jpg[/img][/spoiler]
[spoiler=Christmas]Blueprint string: [url=https://pastebin.com/NAwMTiLi]Left hand drive[/url] | [url=https://pastebin.com/YuTezdVq]Right hand drive[/url]
Throughput: Set 1: 65 Set 2: 67
Version tested: 0.17.42
[img]http://i.imgur.com/NfrPBG9.jpg[/img][/spoiler]
[spoiler=Switching Christmas]Blueprint string: [url=https://pastebin.com/EaCSU4Ut]Right hand drive[/url]
Throughput: Set 1: 70 Set 2: 70
Deadlock notes: Some stopping possible due to path changing, but I'm pretty sure it won't deadlock.
Version tested: 0.17.42
Original by: [url=https://www.reddit.com/r/factorio/comments/6qcvov/railway_things_im_currently_working_on/]KuuLightwing[/url]
[img]http://i.imgur.com/SNn6Xel.jpg[/img][/spoiler]
[spoiler=Wavy]Blueprint string: [url=https://pastebin.com/fU0YGS6y]Left hand drive[/url]
Throughput: Set 1: 51 Set 2: 56
Deadlock notes: Some stopping possible due to path changing, but I'm pretty sure it won't deadlock.
Version tested: 0.17.42
Original by: [url=https://forums.factorio.com/viewtopic.php?f=194&t=46855&start=140#p292011]Rapier31[/url]
[img]http://i.imgur.com/CXygd9s.jpg[/img][/spoiler]
[spoiler=Simple]Blueprint string: [url=https://pastebin.com/u2c6L6zP]Right hand drive[/url]
Throughput: Set 1: 51 Set 2: 48
Deadlock notes: Some stopping possible due to path changing, but I'm pretty sure it won't deadlock.
Version tested: 0.17.42
Original by: [url=https://www.reddit.com/r/factorio/comments/6ae1ft/4way_intersection_testing_throughput_and_deadlocks/dhe84p1/]ManimMond[/url]
[img]http://i.imgur.com/hZcbvlh.jpg[/img][/spoiler]
[spoiler=Adapted wide]Blueprint string: [url=https://pastebin.com/SLH51cEp]Right hand drive[/url]
Throughput: Set 1: 44 Set 2: 44
Deadlock notes: Some stopping possible due to path changing, but I'm pretty sure it won't deadlock.
Scaling notes: The long part of the right turns can be made into its own block if the trains are shorter than 6 cars.
Version tested: 0.17.42
Original by: [url=https://www.reddit.com/r/factorio/comments/6gb7pa/4way_intersection_testing_multilane_intersection/diox3d3/]flyingaidsman[/url]
[img]http://i.imgur.com/xxVyycY.jpg[/img][/spoiler]

